A column vector describes a movement using two numbers written vertically: the top number gives the horizontal shift (positive = right, negative = left) and the bottom number gives the vertical shift (positive = up, negative = down). Column vectors are the standard notation for describing translations in KS3 geometry.

What is a column vector?

A column vector is written as two numbers stacked in a bracket:

$$\mathbf{v} = \begin{pmatrix} a \ b \end{pmatrix}$$

where a is the horizontal component and b is the vertical component.

Examples:

Vector Meaning
(3 over 2) 3 right, 2 up
(−4 over 1) 4 left, 1 up
(5 over −3) 5 right, 3 down
(0 over −2) no horizontal movement, 2 down
(−1 over −5) 1 left, 5 down

In a diagram, draw an arrow from the starting point in the direction described. The length and direction of the arrow represent the vector.

How do you use a column vector to describe a translation?

To describe a translation using a column vector:

  1. Pick any point on the original shape (the object).
  2. Find the corresponding point on the image (the translated shape).
  3. Count how many squares right or left (the horizontal component, positive right).
  4. Count how many squares up or down (the vertical component, positive up).
  5. Write the result as a column vector.

Worked example: A point moves from (2, 5) to (7, 3).

  • Horizontal: 7 − 2 = +5 (5 to the right)
  • Vertical: 3 − 5 = −2 (2 downwards)
  • Translation vector: (5 over −2)

To apply the translation, add the vector components to each coordinate of the original shape.

How do you add and subtract column vectors?

Adding vectors: Add the top numbers together and the bottom numbers together.

$$\begin{pmatrix} 3 \ 1 \end{pmatrix} + \begin{pmatrix} 2 \ -4 \end{pmatrix} = \begin{pmatrix} 3+2 \ 1+(-4) \end{pmatrix} = \begin{pmatrix} 5 \ -3 \end{pmatrix}$$

Subtracting vectors: Subtract the top numbers and the bottom numbers.

$$\begin{pmatrix} 6 \ -1 \end{pmatrix} - \begin{pmatrix} 2 \ 3 \end{pmatrix} = \begin{pmatrix} 6-2 \ -1-3 \end{pmatrix} = \begin{pmatrix} 4 \ -4 \end{pmatrix}$$

Multiplying by a scalar (a number): Multiply both components by the scalar.

$$3 \times \begin{pmatrix} 2 \ -1 \end{pmatrix} = \begin{pmatrix} 6 \ -3 \end{pmatrix}$$

What is the negative of a vector?

The negative vector reverses the direction of movement. To negate a vector, change the sign of both components.

$$-\begin{pmatrix} 4 \ -3 \end{pmatrix} = \begin{pmatrix} -4 \ 3 \end{pmatrix}$$

If vector a translates a shape from A to B, then −a translates it from B back to A. This is useful when you need to describe the reverse journey.

Worked example: applying a translation to a shape

Triangle T has vertices at A(1, 2), B(3, 2), and C(2, 4). Apply the translation (4 over −3).

Add the vector to each vertex:

  • A(1, 2) → (1 + 4, 2 − 3) = A'(5, −1)
  • B(3, 2) → (3 + 4, 2 − 3) = B'(7, −1)
  • C(2, 4) → (2 + 4, 4 − 3) = C'(6, 1)

Triangle T' has vertices at A'(5, −1), B'(7, −1), C'(6, 1).

Check: the shape, size, and orientation of T' are identical to T — translations never change these. ✓

What mistakes do students commonly make?

  • Mixing up horizontal and vertical. The top number is always horizontal (across); the bottom is always vertical (up/down). Students sometimes swap them.
  • Getting the sign of the vertical wrong. "Up" is positive on a standard grid; "down" is negative. A common error is to make downward movements positive because they feel lower.
  • Not applying the vector to every vertex. In a translation, every point of the shape moves by the same vector. If you only move some vertices, the shape will distort.
  • Confusing vector notation with coordinates. A column vector describes a movement; a coordinate describes a position. (3, 4) as a coordinate means the point three right and four up from the origin; as a vector it means "move 3 right and 4 up from wherever you start".

Frequently asked questions

How is a column vector different from a coordinate?

A coordinate gives a fixed position relative to the origin (0, 0). A column vector gives a displacement — a change in position. The vector (3 over −2) can be applied from any starting point; the coordinate (3, −2) names a specific point on the grid.

Can a column vector have a component of zero?

Yes. A vector (0 over 5) means "no horizontal movement, 5 upward". A vector (3 over 0) means "3 to the right, no vertical movement". Both are valid column vectors.

What happens to the properties of a shape after a translation?

A translation preserves the shape's size, angles, and orientation exactly. The image is congruent to the object — it is simply in a different position. No rotation or reflection occurs; every point moves by exactly the same vector.

How do you find the vector that takes shape A to shape B?

Choose any vertex on shape A and find its image on shape B. The vector from A's vertex to B's vertex is the translation vector: vector = (x_B − x_A) over (y_B − y_A). Check with a second vertex pair to confirm the same vector applies.


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